If there are people working on the Switch version, I don't know what they are doing but it doesn't seem like their job is it. There were so many issues from the first thread on bugs that were ultimately ignored. It's ridiculous, quite frankly, that this is the state of the co-op almost 5 months after release. This is just some of the problems I can recall off the top of my head because only I had all of the tools so it was pointless to continue. In order for night to progress into the new day certain non-host players or all of them have to quit so the game saves. That last problem happens randomly as well. The mine in the Oasis is unplayable because of the loading screen or some problem with going to sleep leading to non-host players having to quit the game. The mines cause issues for non-host players almost every single time you go in them, usually resulting in players getting stuck in a loading screen. We lost 6 or 7 essential tools we can't retrieve in any other fashion, and I've looked online and tried every ridiculous option. For some reason Winter is the buggiest season in the game, or at least that's how my group felt. Whether it's non-host players getting stuck on a loading screen or them losing their tools that they cant get back at all. You can't go a few days of in-game play without some type of issue. I mean you may be here and care but it really doesn't seem like Chucklefish cares about the state of the Switch Co-op.